The two key elements for this project are keep it 'Addictive' and 'Competitive'!
- Arena Hack n Slash: 3rd person survival.
- 1-4 players.
- Fend off waves of enemies, followed by bosses. Increased difficulty.
- Ragdoll destruction
- The end of each wave give you time to recover.
- Individual score system
- Choose from 9 set playable characters (debatable).
- Each character has his/her own role, similar to an RPG. Tank, Damage and Crowed Control (no healers).
- Spectators can throw you items based on performance, useful items or duds are possible.
- Rewards can be purchased through scores (abilities? In combat items? power-ups?)
- Notable outfits for high rankers (e.g a victors jacket infused with a power-up ability has a timer).
- Various arenas, each with their own theme/location around the city.
- Each arena contains obstacles/structures, these are tailored to help with strategic positioning and add interest to the fights.
- End game unlockable content including alternative skins, increased ragdoll effects, cheats etc.
These are the main elements that i can currently think of. Pretty tired at the moment but i hope you get the idea.
Granted all of this will be too much for a years project considering resources available and the size of my group (if im not solo on this), but i like to think we could get a working prototype minimum.
To summarise; its a 3rd person survival beat-em-up..... just remembered Rising Dead, in fact im going to link to a Rising Dead 2 demo play right here. Watch this and you'll get a good idea for what I want my projects camera and fight mechanics to look like.
.... 3rd person survival beat-em-up, play solo or with up-to 3 friends, where you set up your position where ever you want in the arena, be it: in, on top of, under or against the surrounding scenery.
Fight ever increasing waves followed by boss battles, earn your individual points and show your victories!
Use those points to purchase in game equipment/items at the cost of your rank*.
*Note to self: Consider how spending points for equipment can be as much of a disadvantage as it is to just hoard score points and stay top ranked. As in what would the bonus be for not spending score points but keeping high rank, over spending score points on advantages but then going back to having a low rank.