First we went through the learning outcomes on our project brief, this is a list showing what we need to demonstrate throughout the next year:
Learning outcomes:
- - prove that you know how to make a video game - plan
- - Identify the skills and techniques needed to create a game, industry standard (risk assessments).
- - Comparative analysis of like minded games.
- - Develop and tailor artwork, 3d models and environments to logical software/hardware specs.
- - Have a grasp on limitations and possibilities when it comes to gaming platforms.
- - Justify statements made. For example if stating your work is industry standard, make a visual comparison between your work and industry work.
Transferable skills:
- - Organize work, set up deadlines and make those deadlines.
- - Get crit. with the course leader.
Pre-production Document:
- - Placeholder for assessments 'key assets' and 'final asset'.
- - Written document (at top a link to final assest place holder).
- - A scheduel with priorities, label with A (Essential elements), B (contributions to port.) and C (fun additions) priorities.
- - A risk assesment.
- - Level map, critical path etc. and a block out. Concept art.
- - Choice of platform, reasons.
- - Research showing industry standards and then aiming to match it.
- - Description of critical path.
- - Methodology for documenting the process i.e this blog.