This is the texture that was intended for Gramos, his clothing was mostly patchwork with tears from his mechanical body. Due to time restraints and its B priority status, I had had to let this one go, and leave it unfinished.
The texture sheet shown above is made up of 3 maps, the main diffuse of 1024x1024 and then two 512x512 maps, compiled into the same shot for presentation purposes.
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