Thursday 26 May 2011

Comparing Vivi to industry work.

The reason for comparison between these models varies with each model.

Gavin Goulden’s model acts as a great next-gen benchmark for creating what Vivi was meant to be which is a futuristic, slightly badass female.

Lilith from the game Borderlands was a visual aid for poly count. With 13k triangles she fell very close to what I was working with and she also supported the stylistic theme.

Lastly, Ninja Booty, a model created by Slipgatecentral who has had close work with Blizzard Entertainment. This artist is a great example for how textures can really make a model, something that I really wanted to try and achieve.


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